SXSW Gaming Awards 2017
For SXSW 2017 we started the Gaming Awards opening title with retro gaming hardware, added a big slice of NASA space photography, a dash of retro sci-fi book covers, and a pinch of Kubrick’s 2001. We combined them together into a journey that transports the audience into the world of the SXSW Gaming Awards. I was in charge of look developing the close-up astronaut and also rigging and animation. Model and texture with cinema 4d & Octane Renderer and textured in Substance Painter.