LOOK DEVELOPMENT

Tearing down the barrier between gamer and avatar through Tom Clancy's Splinter Cell: Blacklist.

Splinter Cell:Blacklist ``I am Everywhere``

As part of the R&D team, I worked with director Dan Gregoras to develop the look for this Splinter Cell spot right from the pitch stage. Not only designing frames, I also researched and developed the right looks for the enviroment and villians in the story.

Frame Created With Jeremy Cox.



 Previous  All works Next