Project

Lisey's Story 20-5

Lisey's Story

main title for Apple TV+

Info

At the suggestion of series director Pablo Larraín, we dove into the world of puppetry to conceptualize a story that would convey the inner life of Lisey, played by Julianne Moore. Finding metaphor in the strings, we designed the two main characters as marionettes, combining classical craft and modern technology. By working with master puppeteers, we developed a live-action performance that we then shot, edited and enhanced with vfx to underscore the emotions and transformations that unfold. 
I was in charge of the initial design and styleframes. Also sculpted all of the puppet designs/modeling/texturing in the CG world that were later adopted into real marionettes created by Michael Curry Design Inc. I also created all of the VFX shots that were using the CG marionettes. It was plenty of fun and definitely the most interesting workflow I've ever experienced.  

Role

CONCEPT DEVELOPING
ARt Direction / Design
R&D
Motion

Client

Apple_TV_logo

cinematographer: michael bernard   puppeteers: tyler stuart, jeff speetjens   puppet fabrication: michael curry design   prop stylist: matthew eikelberger   edited by lexi gunvaldson   lead designer/modeler/animator: henry chang   animators: merrill hall, russ gautier   storyboard: justin quinlan   vfx support: brandon savoy   additional design: kathy liang, fernando lazzari, jake ferguson, isabell hacker   interns: kayley wang, eugene hyun   – producer: renee robson   production coordinator: jake fritz  

Apple_TV_logo
imaginary-forces

↓ CG STYLEFRAMES

Styleframes I created in CG. Meant to create the look and help figure out the camera/lighting before our shoot. 

Making OF THE marionetteS.

Here are some behind the scene studies. The process included the design of the marionettes, texturing, and sculpting the resemblance of the actress/actor into the faces of our puppets. Actual marionettes were created by Michael Curry design Inc. 

↓ THE RIDE...

So here's the whole ride... a rough montage of some of the processes involved, enjoy! 

↓ MARIONETTE INSPIRATIONS

We studied many Marrionette styles and decide to blend the traditional marionette design with a bit of twist. We were especially fascinated by some of the vintage fashion mannequin references we came across. 

↓ ROUGH PHOTOGRAMMETRY 

In order to maintain some resemblance of our actress, I use the photogrammetry technique to get a base geometry to start with before our sculpting process. 

↓ SCULPTING

We went through different iterations trying to find the right balance between an artistic interpretation of our actress/actor and a real-life resemblance of their features. Here are a few versions done by me.

I work remotely and often travel between New York City and TAIPEI. Right now I'm currently in:

NYC
Local Time: GMT-4
00:00:00
TPE
Local Time: GMT+8
00:00:00

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You can also contact me at:
henrythechang@gmail.com

 

Henry Chang - 張亨利
henrythechang@gmail.com
+1 (912) 401-3305

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All Rights Reserved By @henrythechang.