The SXSW gaming awards have been an amazing opportunity for us to explore and try new things over the last 3 years. This year we started with gaming hardware, added a big slice of NASA space photography, a dash of retro sci-fi book covers, and a pinch of Kubrick's 2001. We combined them together into an opening that transports the audience into the world of the SXSW Gaming Awards.
I was brought on in the animation stage to design animate the close up of our astronaut. Pay close attention and you might find some fun easter eggs I designed in their suit patches.
Creative Director: Jeremy Cox Art Director: Max Strizich Executive Producer: Jon Hassell Head of Production: Aleen Kim Designers: Jeremy Cox, Max Strizich, Amy Wallace 3D Animators: Jeremy Cox, Max Strizich, Hogan Williams, Henry Chang, Paolo Cogliati 2D Animators: Nathan Goodell, Isabell Hacker, Daniel Blanco Editor: Rachel Ambelang Audio: Nacwin Music
Here's a fun montage of some behind the scenes moments.
This was my first attempt to use Substance Painter for actual production. Fell in love with it ever since. Also had a very last minute idea to rig and make the astronauts dance to the music. Totally random but turns out to be a ton of fun.
Henry Chang - 張亨利
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