Project

GYPSY — Title Design 17-03

FALLING DOWN THE RABBIT HOLE in Netflix's GYPSY Main Title.

Info

In the end of 2016, I had the chance to art direct for the show opening title of Netflix’s Gypsy. Seeing the main character’s life through refractions of iconic objects from the show, we were able to take the audience on a journey into the twisted emotion and struggle of the main character. I was also involved in the making of 3D previs, building the CG shots, and compositing. This piece also became my very first attempt to compositing in Nuke.

Role

ART DIRECTION
CONCEPT DEVELOPING
Design
R&D
Motion

Client

netflix4

creative director: alan williams producer: aleen kim art director: max strizich designers: max strizich, henry chang, clint chang, sam alexander animators: max strizich, rick kuan, hogan williams, henry chang editor: jeremiah shuff compositors: max strizich, rick kuan, henry chang copywriters: bo bishop, loren schiller storyboard artist: wes simpkins head of production: aleen kim associate producer: meredith engstrom executive producer: jon hassell

netflix4
imaginary-forces

↓ EARLY STYLEFRAMES

Here are a few of the initial frames that I created to help kick off the project. 

REFLECTION, chromatic aberrations, and more reflections.

The title sequence went through many phases. To better explain those stages to you. Here is a side by side comparison video I created to show every stage we went through. Which are our initial edit version, Board-o-Matic, CG Camera Previs to many different versions we were playing with. 

↓ EARLY INSPIRATION

Our initial direction was heavily inspired by photographer Marius Budu. Then we started to combine iconic objects from the show and use them as devices to cast beautiful refractions. Also, look into possible textural treatment on those transparent surfaces to add more interesting compositions.

© Marius Budu Art Photography | http://www.mariusbudu.com
© Marius Budu Art Photography | http://www.mariusbudu.com
original
c46d193523484c9808bd34103ff8407a
850917e26198d67468ece5f3c9d4fffe
1753541d404a5fc1d2eb7f4ca2cd8396

↓ EARLY ANIMATION R&D

This work was done in the early days of GPU renderers. Given the nature of the element of glass in our visual concept, we decided to go with Otoy's Octane-Renderer. Using GPU renderer's fast real-time viewer, we were able to really see what and how things are being reflected/refracted in our scenes. These are some of the early tests done by me.

I work remotely and often travel between New York City and TAIPEI. Right now I'm currently in:

NYC
Local Time: GMT-4
00:00:00
TPE
Local Time: GMT+8
00:00:00

→ If you want to stay updated of my work, follow me on Instagram.

You can also contact me at:
henrythechang@gmail.com

 

Henry Chang - 張亨利
henrythechang@gmail.com
+1 (912) 401-3305

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All Rights Reserved By @henrythechang.